Hero Classes
Each Hero Class is unlocked by completing an extra Quest-line from a specific Kingdom. You must complete the original Quest-line before the Hero Class Quest-line becomes available. At Class Level 10, the Hero counts as being from that Kingdom.
Each Class starts at Level 1 and can be upgraded up to Level 20, simply by spending souls.
- Increasing the level adds Skills Bonuses (attack, magic, armor, life) to the Hero.
- Each Class specifies a particular mana color for the Hero's weapon. You only get the magic skill bonus when you choose a hero weapon that uses that mana color.
- Each Class specifies a particular mana color for a Gem Mastery bonus (which may be different than the weapon mana color mentioned above). Each increase to the Hero Class Level gives +1 to the Gem Mastery bonus, up to +20 at Level 20.
- At Hero Class Level 10, the Hero counts as being from a particular Kingdom for Team Bonuses.
- It takes 4100 souls to upgrade each class from Level 1 to Level 20. For a detailed breakdown of souls per level, see Troop Leveling.
Each Hero Class has 7 Talents to unlock by earning victories (Champion Levels) in a team with the Hero, while the Class is selected. Each Talent is unlocked in the Talent Trees section of the "Upgrades". It generally takes your Champion Level plus One to reach your next highest level. For Example, it takes 6 Wins to move from Level 5 to Level 6 (or, 21 Total wins with that Class).
- Champion Level 1 (1 Win)
- Champion Level 5.(15 Wins)
- Champion Level 10.(55 Wins)
- Champion Level 20.(210 Wins)
- Champion Level 40.(820 Wins)
- Champion Level 70.(2485 Wins)
- Champion Level 100.(5050 Wins)
Hero Class Talents provide an extra boost to a skill or allow the Hero to count as a particular troop type for Team Bonuses. However, you can choose to activate only one at a time, at each qualifying Hero Level.
At 250 victories with a team that equips the class, a unique Mythic hero weapon is unlocked. Note that the Hero doesn't actually need to be in your team for the victories to count toward the weapon.
Just like troops, each Hero Class has 3 Traits that you can unlock by spending Traitstones. The 3rd trait for each Hero Class is a unique legendary trait.
Comparison of classes (at Class Level 20)
Class | Skill Bonuses | Perks (Perks have been removed as of Patch 3.5) | Traits | Gem Mastery | Kingdom | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 1 | 2 | 3 | |||||||
Archer | 9 | 5 (must use weapons) | 10 | 10 | +4 | +2 | Elf for Team Bonus | Forest of Thorns | ||||
Gain 1 Life per Green ally. | Start battles with 50% Mana. | 15% chance for Skull damage to be lethal. | ||||||||||
Archmagus | 9 | 5
Purple |
4 | 16 | Mystic | Allied Mystics gain 2 Life. | Gain 1 Magic when an ally casts a spell. | Gain 2 bonus Purple Mana when matching Purple Geams. | Yellow | Silverglade | ||
Assassin | 7 | 5 (must use weapons) | 9 | 4 | +8 | +4 | Naga for Team Bonus | Mist of Scales | ||||
Immune to Poison. | Poison enemies when doing Skull damage. | 10% chance to assassinate last enemy when matching Skulls. | ||||||||||
Barbarian | 12 | 5
Red |
6 | 8 | Orc | Orc Fury: Gain 3 Attack when I take damage. | Agile: 20% chance to dodge Skull damage. | Barbaric Fury: Gain 3 Attack when matching Red Gems. | Brown | Grosh-Nak | ||
Bard | Yellow | Wildfolk | Wildfolk Bond: Allied Wildfolk gain 2 Life. | Alert: Immunity to Silence. | Bardic Inspiration: All Yellow ALlies gain 1 to all Stats at the start of each turn. | Blue | Pan's Vale | |||||
Corsair | Blue | Rogue | Water Heart: Gain 1 Life for each Blue ally. | Greedy: Gain 2 bonus Gold on 4 or 5 Gem matches. | High Seas: Gain 2 bonus Blue Mana when matching Blue Gems | Yellow | Blackhawk | |||||
Deathknight | 9 | 5 (must use weapons) | 13 | 7 | +8 | +2 | Undead for Team Bonus | Ghulvania | ||||
Allied Undead gain 2 Life. | Immunity to Death Mark. | Death Mark all enemies when I die. | ||||||||||
Dervish | 13 | 5
Yellow |
6 | 6 | Monster | Monster Bond: Allied Monsters gain 2 Life. | Agile: 20% chance to dodge Skill damage. | Monstrous Kin: Give all Monster Allies 2 to all Skill Points on 4 or 5 Gem matches. | Brown | Drifting Sands | ||
Diabolist | 8 | 5
Purple |
10 | 12 | Daemon | Accursed: All enemies lose 2 random Skill points. | Jinx: Halve enemy Gem Masteries. | Hellsteed: 25% chance to summon a Nightmare when an Ally casrs a Spell. | Brown | Blighted Lands | ||
Dragonguard | 8 | 5
Brown |
14 | 8 | Dragon | Dragon Shield: Allied Dragons gain 2 Armor. | Holy Armor: Reduce damage from Skulls by 40%. | Dragon's Grace: All ally Dragons gain 1 Life and Magic on 4 or 5 Gem matches. | Blue | Dragon's Claw | ||
Frostmage | 4 | 5
Blue |
17 | 13 | Fey | Water Heart: Gain 1 Life for each Blue ally. | Arcance: Gain 1 Magic when an ally casts a spell. | Frostbite: 25% chance to Freeze a random enemy when an ally casts a spell. | Purple | Glacial Peaks | ||
Hierophant | 6 | 5
Green |
6 | 20 | Fey | Revered: All allies gain 2 random Skill points. | Spell Armor: Reduce damage from Spells by 25%. | Ancient Mysteries: 25% chance to grant a random Positive Status Effect to a random Ally when my turn begins. | Yellow | Bright Forest | ||
Knight | 7 | 5 (must use weapons) | 13 | 11 | +8 | +8 | Knight for Team Bonus | Sword's Edge | ||||
Allied Knights gain 2 Life. | Gain 3 Attack when an ally dies. | Gain 2 Armor every turn. | ||||||||||
Mechanist | 7 | 5 (must use weapons) | 14 | 10 | +8 | +4 | Mech for Team Bonus | Adana | ||||
Allied Mechs gain 2 Life. | Immunity to Frozen. | All Mechs start battle with 50% Mana. | ||||||||||
Monk | Yellow | Elf | Sky Ancestry: Immune to Mana Drain, Silence, Faerie Fire, and Mana Burn. | Agile: 20% chance to dodge Skull damage. | Good Karma: Gain 3 Mana when matching 4 or more Gems. | Brown | Shentang | |||||
Necromancer | 5 | 5 (must use weapons) | 8 | 20 | +8 | +2 | Undead for Team Bonus | Khetar | ||||
Allied Undead gain 2 Life. | Gain 1 Magic for each Purple ally. | Gain an extra Soul on 4 or 5 Gem matches. | ||||||||||
Oracle | 2 | 5 (must use weapons) | 7 | 13 | +8 | +2 | Centaur for Team Bonus | Divinion Fields | ||||
Allied Centaurs gain 2 Life. | Gain 1 Life when an ally casts a spell. | All Centaurs gain 2 Magic when an enemy casts a spell. | ||||||||||
Orbweaver | 6 | 5 (must use weapons) | 13 | 13 | +8 | +2 | Mystic for Team Bonus | Zhul'Kari | ||||
Gain Life per Green ally. | Immunity to Mana Burn. | 50% chance to summon a Giant Spider when I take damage. | ||||||||||
Plaguelord | Green | Human | Accursed: All enemies lose 2 random Skill points. | Immune: Immunity to Disease. | Contagion: Inflict Disease on a random Enemy on Green Gem matches. | Blue | Darkstone | |||||
Priest | 4 | 5 (must use weapons) | 11 | 19 | +8 | +2 | Divine for Team Bonus | Whitehelm | ||||
Allied Divines gain 2 Life | Gain bonus Yellow Mana from Yellow Gem Matches | All allies heal 2 points per turn | ||||||||||
Runepriest | 4 | 5
Brown |
16 | 14 | Dwarf | Dwarf Bond: Allied Dwarves gain 2 Life. | Rocky Death: Summon a Duststorm when an enemy dies. | Dwarven Mettle: All Dwarven allies gain 2 Life and Attack on 4 or 5 Gem matches. | Yellow | Khaziel | ||
Sentinel | 7 | 5
Brown |
15 | 9 | Urska | Leader: Gain 3 to all Skills if in first position. | Holy Armor: Reduce damage from Skulls by 40%. | Get Behind Me! 25% chance to Barrier a random Ally at the start of my turn. | Green | Urskaya | ||
Shaman | 9 | 5
Green |
8 | 12 | Tauros | Tauros Bond: Allied Tauros gain 2 Life. | Nature Spirit: Gain 1 Magic for each Green ally. | Bullish Vigor: All Allied Tauros start battles with 50% Mana. | Brown | Wild Plains | ||
Slayer | Red | Dwarf | Grudge: Gain 1 Attack when an enemy casts a spell. | Bloodlust: Become Enraged when an enemy dies. | Brutal Strike: Inflict Bleed on all Enemies when an nemy dies. | Blue | Dhrak-Zum | |||||
Sorcerer | 4 | 5 (must use weapons) | 14 | 16 | +2 | +8 | Daemon for Team Bonus | Karakoth | ||||
Gain bonus Purple Mana from Purple Gem matches. | Gain 1 Armor when an enemy casts. | 50% chance to gain 1 Magic every turn. | ||||||||||
Stormcaller | 8 | 5
Yellow |
4 | 18 | Stryx | Stryx Bond: Allied Stryx gain 2 Life. | Shock: Deal 2 damage to a random enemy on 4 or 5 matches. | Storm Soul: Conjure a Lightstorm when my turn begins. | Red | Suncrest | ||
Sunspear | Red | Raksha | Fire Brand: Gain 1 Attack for each Red ally. | Fireproof: Immunity to Burning and Faerie Fire. | Heatwave: Create a Firestorm at the start of every turn. | Green | Pridelands | |||||
Thief | 7 | 5
Brown |
10 | 14 | Goblin | Greedy: Gain 2 bonus Gold on 4 or 5 Gem matches. | Fast: Start battles with 50% Mana. | Sneak Attack: Deal 7 damage to the last enemy on 4 or 5 matches. | Purple | Zaejin | ||
Tidecaller | 5 | 5
Blue |
6 | 22 | Merfolk | Merfolk Bond: Allied Merfolk gain 2 Life. | Aquatic: Submerge myself when I receive damage. | Crashing Wave: Explode a Blue Gem when matching 4 or more Gems. | Green | Merlantis | ||
Titan | 6 | 5 (must use weapons) | 5 | 21 | +8 | +4 | Giant for Team Bonus | Stormheim | ||||
Allied Giants gain 2 Life. | Gain 1 Life on 4 or 5 Gem matches. | All Giants start battle with 50% Mana. | ||||||||||
Warden | 5 | 5 (must use weapons) | 10 | 18 | +8 | +2 | Beast for Team Bonus | Maugrim Woods | ||||
Gain 3 Attack when ally dies. | Allied Beasts gain 2 Life. | All allies gain 5 Armor. | ||||||||||
Warlord | 8 | 5 (must use weapons) | 10 | 12 | +4 | +8 | Giant for Team Bonus | Broken Spire | ||||
Gain 1 Life per Red ally | Gain 1 Attack when taking damage | Gain 3 Attack when dealing Skull damage | ||||||||||
Warpriest | Blue | Human | Revered: All allies gain 2 random Skill points. | Holy Armor: Reduce damage from Skulls by 40%. | Wrath of Anu: 50% chance to Stun a random enemy at the start of my turn. | Yellow | Leonis Empire |