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Hero Classes

Each Hero Class is unlocked by completing an extra Quest-line from a specific Kingdom. You must complete the original Quest-line before the Hero Class Quest-line becomes available. At Class Level 10, the Hero counts as being from that Kingdom.

Each Class starts at Level 1 and can be upgraded up to Level 20, simply by spending souls.

  • Increasing the level adds Skills Bonuses (attack, magic, armor, life) to the Hero.
    • Each Class specifies a particular mana color for the Hero's weapon. You only get the magic skill bonus when you choose a hero weapon that uses that mana color.
  • Each Class specifies a particular mana color for a Gem Mastery bonus (which may be different than the weapon mana color mentioned above). Each increase to the Hero Class Level gives +1 to the Gem Mastery bonus, up to +20 at Level 20.
  • At Hero Class Level 10, the Hero counts as being from a particular Kingdom for Team Bonuses.
  • It takes 4100 souls to upgrade each class from Level 1 to Level 20. For a detailed breakdown of souls per level, see Troop Leveling.

Each Hero Class has 7 Talents to unlock by earning victories (Champion Levels) in a team with the Hero, while the Class is selected. Each Talent is unlocked in the Talent Trees section of the "Upgrades". It generally takes your Champion Level plus One to reach your next highest level. For Example, it takes 6 Wins to move from Level 5 to Level 6 (or, 21 Total wins with that Class).

  • Champion Level 1 (1 Win)
  • Champion Level 5.(15 Wins)
  • Champion Level 10.(55 Wins)
  • Champion Level 20.(210 Wins)
  • Champion Level 40.(820 Wins)
  • Champion Level 70.(2485 Wins)
  • Champion Level 100.(5050 Wins)

Hero Class Talents provide an extra boost to a skill or allow the Hero to count as a particular troop type for Team Bonuses. However, you can choose to activate only one at a time, at each qualifying Hero Level.

At 250 victories with a team that equips the class, a unique Mythic hero weapon is unlocked. Note that the Hero doesn't actually need to be in your team for the victories to count toward the weapon.

Just like troops, each Hero Class has 3 Traits that you can unlock by spending Traitstones. The 3rd trait for each Hero Class is a unique legendary trait.

Comparison of classes (at Class Level 20)

Class Skill Bonuses Perks (Perks have been removed as of Patch 3.5) Traits Gem Mastery Kingdom
Attack
Magic
Armor
Life
1 2 3 1 2 3
Archer
Archer
Archer Icon
9 5 (must use
Gem Green
weapons
)
10 10 +4
Attack
+2
Magic
Elf for Team Bonus
Trait Nature Heart
Trait Fast
Trait Bullseye
Mastery Green
Shield Forest of Thorns
Forest of Thorns
Gain 1 Life per Green ally. Start battles with 50% Mana. 15% chance for Skull damage to be lethal.
Archmagus 9 5

Purple

4 16 Mystic Allied Mystics gain 2 Life. Gain 1 Magic when an ally casts a spell. Gain 2 bonus Purple Mana when matching Purple Geams. Yellow Silverglade
Assassin
Assassin
Assassin Icon
7 5 (must use
Gem Red
weapons
)
9 4 +8
Armor
+4
Attack
Naga for Team Bonus
Trait Sturdy
Trait Venomous
Trait Assassinate
Mastery Purple
Shield Mist of Scales
Mist of Scales
Immune to Poison. Poison enemies when doing Skull damage. 10% chance to assassinate last enemy when matching Skulls.
Barbarian 12 5

Red

6 8 Orc Orc Fury: Gain 3 Attack when I take damage. Agile: 20% chance to dodge Skull damage. Barbaric Fury: Gain 3 Attack when matching Red Gems. Brown Grosh-Nak
Bard Yellow Wildfolk Wildfolk Bond: Allied Wildfolkd gain 2 Life. Alert: Immunity to Silence. Bardic Inspiration: All Yellow ALlies gain 1 to all Stats at the start of each turn. Blue Pan's Vale
Corsair Blue Rogue Water Heart: Gain 1 Life for each Blue ally. Greedy: Gain 2 bonus Gold on 4 or 5 Gem matches. High Seas: Gain 2 bonus Blue Mana when matching Blue Gems Yellow Blackhawk
Deathknight
Deathknight
Deathknight Icon
9 5 (must use
Gem Purple
weapons
)
13 7 +8
Armor
+2
Magic
Knight for Team Bonus
Trait Undead Bond
Trait Warded
Trait Death Curse
Mastery Red
Shield Ghulvania
Ghulvania
Allied Undead gain 2 Life. Immunity to Death Mark. Death Mark all enemies when I die.
Dervish 13 5

Yellow

6 6 Monster Monster Bond: Allied Monsters gain 2 Life. Agile: 20% chance to dodge Skill damage. Monstrous Kin: Give all Monster Allies 2 to all Skill Points on 4 or 5 Gem matches. Brown Drifting Sands
Diabolist 8 5

Purple

10 12 Daemon Accursed: All enemies lose 2 random Skill points. Jinx: Halve enemy Gem Masteries. Hellsteed: 25% chance to summon a Nightmare when an Ally casrs a Spell. Brown Blighted Lands
Dragonguard 8 5

Brown

14 8 Dragon Dragon Shield: Allied Dragons gain 2 Armor. Holy Armor: Reduce damage from Skulls by 40%. Dragon's Grace: All ally Dragons gain 1 Life and Magic on 4 or 5 Gem matches. Blue Dragon's Claw
Frostmage 4 5

Blue

17 13 Fey Water Heart: Gain 1 Life for each Blue ally. Arcance: Gain 1 Magic when an ally casts a spell. Frostbite: 25% chance to Freeze a random enemy when an ally casts a spell. Purple Glacial Peaks
Hierophant 6 5

Green

6 20 Fey Revered: All allies gain 2 random Skill points. Spell Armor: Reduce damage from Spells by 25%. Ancient Mysteries: 25% chance to grant a random Positive Status Effect to a random Ally when my turn begins. Yellow Bright Forest
Knight
Knight
Knight Icon
7 5 (must use
Gem Blue
weapons
)
13 11 +8
Armor
+8
Life
Knight for Team Bonus
Trait Knight Bond
Trait Avenger
Trait Full Plate
Mastery Blue
Shield Sword's Edge
Sword's Edge
Allied Knights gain 2 Life. Gain 3 Attack when an ally dies. Gain 2 Armor every turn.
Mechanist
Mechanist
Mechanist Icon
7 5 (must use
Gem Brown
weapons
)
14 10 +8
Armor
+4
Attack
Mech for Team Bonus
Trait Mech Bond
Trait Insulated
Trait Clockwork
Mastery Red
Shield Adana
Adana
Allied Mechs gain 2 Life. Immunity to Frozen. All Mechs start battle with 50% Mana.
Monk Yellow Elf Sky Ancestry: Immune to Mana Drain, Silence, Faerie Fire, and Mana Burn. Agile: 20% chance to dodge Skull damage. Good Karma: Gain 3 Mana when matching 4 or more Gems. Brown Shentang
Necromancer
Necromancer
Necromancer Icon
5 5 (must use
Gem Purple
weapons
)
8 20 +8
Life
+2
Magic
Undead for Team Bonus
Trait Undead Bond
Trait Magic Spirit
Trait Ensoul
Mastery Blue
Shield Khetar
Khetar
Allied Undead gain 2 Life. Gain 1 Magic for each Purple ally. Gain an extra Soul on 4 or 5 Gem matches.
Oracle
Oracle
Oracle Icon
2 5 (must use
Gem Purple
weapons
)
7 13 +8
Life
+2
Magic
Centaur for Team Bonus
Trait Centaur Bond
Trait Invigorated
Trait Portent
Mastery Yellow
Shield Divinion Fields
Divinion Fields
Allied Centaurs gain 2 Life. Gain 1 Life when an ally casts a spell. All Centaurs gain 2 Magic when an enemy casts a spell.
Orbweaver
Orbweaver
Orbweaver Icon
6 5 (must use
Gem Green
weapons
)
13 13 +8
Armor
+2
Magic
Mystic for Team Bonus
Trait Nature Heart
Trait Mana Shield
Trait Familiar
Mastery Purple
Shield Zhul'Kari
Zhul'Kari
Gain Life per Green ally. Immunity to Mana Burn. 50% chance to summon a Giant Spider when I take damage.
Plaguelord Green Human Accursed: All enemies lose 2 random Skill points. Immune: Immunity to Disease. Contagion: Inflict Disease on a random Enemy on Green Gem matches. Blue Darkstone
Priest
Priest
Priest Icon
4 5 (must use
Gem Yellow
weapons
)
11 19 +8
Life
+2
Magic
Divine for Team Bonus
Trait Divine Bond
Trait Air Link
Trait Divine Aura
Mastery Yellow
Shield Whitehelm
Whitehelm
Allied Divines gain 2 Life Gain bonus Yellow Mana from Yellow Gem Matches All allies heal 2 points per turn
Runepriest 4 5

Brown

16 14 Dwarf Dwarf Bond: Allied Dwarves gain 2 Life. Rocky Death: Summon a Duststorm when an enemy dies. Dwarven Mettle: All Dwarven allies gain 2 Life and Attack on 4 or 5 Gem matches. Yellow Khaziel
Sentinel 7 5

Brown

15 9 Urska Leader: Gain 3 to all Skills if in first position. Holy Armor: Reduce damage from Skulls by 40%. Get Behind Me! 25% chance to Barrier a random Ally at the start of my turn. Green Urskaya
Shaman 9 5

Green

8 12 Tauros Tauros Bond: Allied Tauros gain 2 Life. Nature Spirit: Gain 1 Magic for each Green ally. Bullish Vigor: All Allied Tauros start battles with 50% Mana. Brown Wild Plains
Slayer Red Dwarf Grudge: Gain 1 Attack when an enemy casts a spell. Bloodlust: Become Enraged when an enemy dies. Brutal Strike: Inflict Bleed on all Enemies when an nemy dies. Blue Dhrak-Zum
Sorcerer
Sorcerer
Sorcerer Icon
4 5 (must use
Gem Purple
weapons
)
14 16 +2
Magic
+8
Life
Daemon for Team Bonus
Trait Magic Link
Trait Inscribed
Trait Dark Channel
Mastery Purple
Shield Karakoth
Karakoth
Gain bonus Purple Mana from Purple Gem matches. Gain 1 Armor when an enemy casts. 50% chance to gain 1 Magic every turn.
Stormcaller 8 5

Yellow

4 18 Stryx Stryx Bond: Allied Stryx gain 2 Life. Shock: Deal 2 damage to a random enemy on 4 or 5 matches. Storm Soul: Conjure a Lightstorm when my turn begins. Red Suncrest
Sunspear Red Raksha Fire Brand: Gain 1 Attack for each Red ally. Fireproof: Immunity to Burning and Faerie Fire. Heatwave: Create a Firestorm at the start of every turn. Green Pridelands
Thief 7 5

Brown

10 14 Goblin Greedy: Gain 2 bonus Gold on 4 or 5 Gem matches. Fast: Start battles with 50% Mana. Sneak Attack: Deal 7 damage to the last enemy on 4 or 5 matches. Purple Zaejin
Tidecaller 5 5

Blue

6 22 Merfolk Merfolk Bond: Allied Merfolk gain 2 Life. Aquatic: Submerge myself when I receive damage. Crashing Wave: Explode a Blue Gem when matching 4 or more Gems. Green Merlantis
Titan
Titan
Titan Icon
6 5 (must use
Gem Blue
weapons
)
5 21 +8
Life
+4
Attack
Giant for Team Bonus
Trait Giant Bond
Trait Big
Trait Giant Lord
Mastery Red
Shield Stormheim
Stormheim
Allied Giants gain 2 Life. Gain 1 Life on 4 or 5 Gem matches. All Giants start battle with 50% Mana.
Warden
Warden
Warden Icon
5 5 (must use
Gem Brown
weapons
)
10 18 +8
Armor
+2
Magic
Beast for Team Bonus
Trait Avenger
Trait Beast Bond
Trait Ward
Mastery Brown
Shield Maugrim Woods
Maugrim Woods
Gain 3 Attack when ally dies. Allied Beasts gain 2 Life. All allies gain 5 Armor.
Warlord
Warlord
Warlord Icon
8 5 (must use
Gem Red
weapons
)
10 12 +4
Attack
+8
Life
Giant for Team Bonus
Trait Fire Heart
Trait Frenzy
Trait Hack n Slash
Mastery Red
Shield Broken Spire
Broken Spire
Gain 1 Life per Red ally Gain 1 Attack when taking damage Gain 3 Attack when dealing Skull damage
Warpriest Blue Human Revered: All allies gain 2 random Skill points. Holy Armor: Reduce damage from Skulls by 40%. Wrath of Anu: 50% chance to Stun a random enemy at the start of my turn. Yellow Leonis Empire
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