Hero Classes

Each Hero Class is unlocked by completing an extra Quest-line from a specific Kingdom. You must complete the original Quest-line before the Hero Class Quest-line becomes available. At Class Level 10, the Hero counts as being from that Kingdom.

Each Class starts at Level 1 and can be upgraded up to Level 20, simply by spending souls.

  • Increasing the level adds Skills Bonuses (attack, magic, armor, life) to the Hero.
    • Each Class specifies a particular mana color for the Hero's weapon. You only get the magic skill bonus when you choose a hero weapon that uses that mana color.
  • Each Class specifies a particular mana color for a Gem Mastery bonus (which may be different than the weapon mana color mentioned above). Each increase to the Hero Class Level gives +1 to the Gem Mastery bonus, up to +20 at Level 20.
  • At Hero Class Level 10, the Hero counts as being from a particular Kingdom for Team Bonuses.
  • It takes 4100 souls to upgrade each class from Level 1 to Level 20. For a detailed breakdown of souls per level, see Troop Leveling.

Each Hero Class has 7 Talents to unlock by earning victories (Champion Levels) in a team with the Hero, while the Class is selected. Each Talent is unlocked in the Talent Trees section of the "Upgrades". It generally takes your Champion Level plus One to reach your next highest level. For Example, it takes 6 Wins to move from Level 5 to Level 6 (or, 21 Total wins with that Class).

  • Champion Level 1 (1 Win)
  • Champion Level 5.(15 Wins)
  • Champion Level 10.(55 Wins)
  • Champion Level 20.(210 Wins)
  • Champion Level 40.(820 Wins)
  • Champion Level 70.(2485 Wins)
  • Champion Level 100.(5050 Wins)

Hero Class Talents provide an extra boost to a skill or allow the Hero to count as a particular troop type for Team Bonuses. However, you can choose to activate only one at a time, at each qualifying Hero Level.

At 250 victories with a team that equips the class, a unique Mythic hero weapon is unlocked. Note that the Hero doesn't actually need to be in your team for the victories to count toward the weapon.

Just like troops, each Hero Class has 3 Traits that you can unlock by spending Traitstones. The 3rd trait for each Hero Class is a unique legendary trait.

Comparison of classes (at Class Level 20)

Class Skill Bonuses Perks (Perks have been removed as of Patch 3.5) Traits Gem Mastery Kingdom
Attack.png
Magic.png
Armor.png
Life.png
1 2 3 1 2 3
Archer.png
Archer
Archer Icon.png
9 5 (must use
Gem Green.png
weapons
)
10 10 +4
Attack.png
+2
Magic.png
Elf for Team Bonus
Trait Nature Heart.png
Trait Fast.png
Trait Bullseye.png
Mastery Green.png
Shield Forest of Thorns.png
Forest of Thorns
Gain 1 Life per Green ally. Start battles with 50% Mana. 15% chance for Skull damage to be lethal.
Archmagus 9 5

Purple

4 16 Mystic Allied Mystics gain 2 Life. Gain 1 Magic when an ally casts a spell. Gain 2 bonus Purple Mana when matching Purple Geams. Yellow Silverglade
Assassin.png
Assassin
Assassin Icon.png
7 5 (must use
Gem Red.png
weapons
)
9 4 +8
Armor.png
+4
Attack.png
Naga for Team Bonus
Trait Sturdy.png
Trait Venomous.png
Trait Assassinate.png
Mastery Purple.png
Shield Mist of Scales.png
Mist of Scales
Immune to Poison. Poison enemies when doing Skull damage. 10% chance to assassinate last enemy when matching Skulls.
Barbarian 12 5

Red

6 8 Orc Orc Fury: Gain 3 Attack when I take damage. Agile: 20% chance to dodge Skull damage. Barbaric Fury: Gain 3 Attack when matching Red Gems. Brown Grosh-Nak
Bard Yellow Wildfolk Wildfolk Bond: Allied Wildfolk gain 2 Life. Alert: Immunity to Silence. Bardic Inspiration: All Yellow ALlies gain 1 to all Stats at the start of each turn. Blue Pan's Vale
Corsair Blue Rogue Water Heart: Gain 1 Life for each Blue ally. Greedy: Gain 2 bonus Gold on 4 or 5 Gem matches. High Seas: Gain 2 bonus Blue Mana when matching Blue Gems Yellow Blackhawk
Deathknight.png
Deathknight
Deathknight Icon.png
9 5 (must use
Gem Purple.png
weapons
)
13 7 +8
Armor.png
+2
Magic.png
Undead for Team Bonus
Trait Undead Bond.png
Trait Warded.png
Trait Death Curse.png
Mastery Red.png
Shield Ghulvania.png
Ghulvania
Allied Undead gain 2 Life. Immunity to Death Mark. Death Mark all enemies when I die.
Dervish 13 5

Yellow

6 6 Monster Monster Bond: Allied Monsters gain 2 Life. Agile: 20% chance to dodge Skill damage. Monstrous Kin: Give all Monster Allies 2 to all Skill Points on 4 or 5 Gem matches. Brown Drifting Sands
Diabolist 8 5

Purple

10 12 Daemon Accursed: All enemies lose 2 random Skill points. Jinx: Halve enemy Gem Masteries. Hellsteed: 25% chance to summon a Nightmare when an Ally casrs a Spell. Brown Blighted Lands
Dragonguard 8 5

Brown

14 8 Dragon Dragon Shield: Allied Dragons gain 2 Armor. Holy Armor: Reduce damage from Skulls by 40%. Dragon's Grace: All ally Dragons gain 1 Life and Magic on 4 or 5 Gem matches. Blue Dragon's Claw
Frostmage 4 5

Blue

17 13 Fey Water Heart: Gain 1 Life for each Blue ally. Arcance: Gain 1 Magic when an ally casts a spell. Frostbite: 25% chance to Freeze a random enemy when an ally casts a spell. Purple Glacial Peaks
Hierophant 6 5

Green

6 20 Fey Revered: All allies gain 2 random Skill points. Spell Armor: Reduce damage from Spells by 25%. Ancient Mysteries: 25% chance to grant a random Positive Status Effect to a random Ally when my turn begins. Yellow Bright Forest
Knight.png
Knight
Knight Icon.png
7 5 (must use
Gem Blue.png
weapons
)
13 11 +8
Armor.png
+8
Life.png
Knight for Team Bonus
Trait Knight Bond.png
Trait Avenger.png
Trait Full Plate.png
Mastery Blue.png
Shield Sword's Edge.png
Sword's Edge
Allied Knights gain 2 Life. Gain 3 Attack when an ally dies. Gain 2 Armor every turn.
Mechanist.png
Mechanist
Mechanist Icon.png
7 5 (must use
Gem Brown.png
weapons
)
14 10 +8
Armor.png
+4
Attack.png
Mech for Team Bonus
Trait Mech Bond.png
Trait Insulated.png
Trait Clockwork.png
Mastery Red.png
Shield Adana.png
Adana
Allied Mechs gain 2 Life. Immunity to Frozen. All Mechs start battle with 50% Mana.
Monk Yellow Elf Sky Ancestry: Immune to Mana Drain, Silence, Faerie Fire, and Mana Burn. Agile: 20% chance to dodge Skull damage. Good Karma: Gain 3 Mana when matching 4 or more Gems. Brown Shentang
Necromancer.png
Necromancer
Necromancer Icon.png
5 5 (must use
Gem Purple.png
weapons
)
8 20 +8
Life.png
+2
Magic.png
Undead for Team Bonus
Trait Undead Bond.png
Trait Magic Spirit.png
Trait Ensoul.png
Mastery Blue.png
Shield Khetar.png
Khetar
Allied Undead gain 2 Life. Gain 1 Magic for each Purple ally. Gain an extra Soul on 4 or 5 Gem matches.
Oracle.png
Oracle
Oracle Icon.png
2 5 (must use
Gem Purple.png
weapons
)
7 13 +8
Life.png
+2
Magic.png
Centaur for Team Bonus
Trait Centaur Bond.png
Trait Invigorated.png
Trait Portent.png
Mastery Yellow.png
Shield Divinion Fields.png
Divinion Fields
Allied Centaurs gain 2 Life. Gain 1 Life when an ally casts a spell. All Centaurs gain 2 Magic when an enemy casts a spell.
Orbweaver.png
Orbweaver
Orbweaver Icon.png
6 5 (must use
Gem Green.png
weapons
)
13 13 +8
Armor.png
+2
Magic.png
Mystic for Team Bonus
Trait Nature Heart.png
Trait Mana Shield.png
Trait Familiar.png
Mastery Purple.png
Shield Zhul'Kari.png
Zhul'Kari
Gain Life per Green ally. Immunity to Mana Burn. 50% chance to summon a Giant Spider when I take damage.
Plaguelord Green Human Accursed: All enemies lose 2 random Skill points. Immune: Immunity to Disease. Contagion: Inflict Disease on a random Enemy on Green Gem matches. Blue Darkstone
Priest.png
Priest
Priest Icon.png
4 5 (must use
Gem Yellow.png
weapons
)
11 19 +8
Life.png
+2
Magic.png
Divine for Team Bonus
Trait Divine Bond.png
Trait Air Link.png
Trait Divine Aura.png
Mastery Yellow.png
Shield Whitehelm.png
Whitehelm
Allied Divines gain 2 Life Gain bonus Yellow Mana from Yellow Gem Matches All allies heal 2 points per turn
Runepriest 4 5

Brown

16 14 Dwarf Dwarf Bond: Allied Dwarves gain 2 Life. Rocky Death: Summon a Duststorm when an enemy dies. Dwarven Mettle: All Dwarven allies gain 2 Life and Attack on 4 or 5 Gem matches. Yellow Khaziel
Sentinel 7 5

Brown

15 9 Urska Leader: Gain 3 to all Skills if in first position. Holy Armor: Reduce damage from Skulls by 40%. Get Behind Me! 25% chance to Barrier a random Ally at the start of my turn. Green Urskaya
Shaman 9 5

Green

8 12 Tauros Tauros Bond: Allied Tauros gain 2 Life. Nature Spirit: Gain 1 Magic for each Green ally. Bullish Vigor: All Allied Tauros start battles with 50% Mana. Brown Wild Plains
Slayer Red Dwarf Grudge: Gain 1 Attack when an enemy casts a spell. Bloodlust: Become Enraged when an enemy dies. Brutal Strike: Inflict Bleed on all Enemies when an nemy dies. Blue Dhrak-Zum
Sorcerer.png
Sorcerer
Sorcerer Icon.png
4 5 (must use
Gem Purple.png
weapons
)
14 16 +2
Magic.png
+8
Life.png
Daemon for Team Bonus
Trait Magic Link.png
Trait Inscribed.png
Trait Dark Channel.png
Mastery Purple.png
Shield Karakoth.png
Karakoth
Gain bonus Purple Mana from Purple Gem matches. Gain 1 Armor when an enemy casts. 50% chance to gain 1 Magic every turn.
Stormcaller 8 5

Yellow

4 18 Stryx Stryx Bond: Allied Stryx gain 2 Life. Shock: Deal 2 damage to a random enemy on 4 or 5 matches. Storm Soul: Conjure a Lightstorm when my turn begins. Red Suncrest
Sunspear Red Raksha Fire Brand: Gain 1 Attack for each Red ally. Fireproof: Immunity to Burning and Faerie Fire. Heatwave: Create a Firestorm at the start of every turn. Green Pridelands
Thief 7 5

Brown

10 14 Goblin Greedy: Gain 2 bonus Gold on 4 or 5 Gem matches. Fast: Start battles with 50% Mana. Sneak Attack: Deal 7 damage to the last enemy on 4 or 5 matches. Purple Zaejin
Tidecaller 5 5

Blue

6 22 Merfolk Merfolk Bond: Allied Merfolk gain 2 Life. Aquatic: Submerge myself when I receive damage. Crashing Wave: Explode a Blue Gem when matching 4 or more Gems. Green Merlantis
Titan.png
Titan
Titan Icon.png
6 5 (must use
Gem Blue.png
weapons
)
5 21 +8
Life.png
+4
Attack.png
Giant for Team Bonus
Trait Giant Bond.png
Trait Big.png
Trait Giant Lord.png
Mastery Red.png
Shield Stormheim.png
Stormheim
Allied Giants gain 2 Life. Gain 1 Life on 4 or 5 Gem matches. All Giants start battle with 50% Mana.
Warden.png
Warden
Warden Icon.png
5 5 (must use
Gem Brown.png
weapons
)
10 18 +8
Armor.png
+2
Magic.png
Beast for Team Bonus
Trait Avenger.png
Trait Beast Bond.png
Trait Ward.png
Mastery Brown.png
Shield Maugrim Woods.png
Maugrim Woods
Gain 3 Attack when ally dies. Allied Beasts gain 2 Life. All allies gain 5 Armor.
Warlord.png
Warlord
Warlord Icon.png
8 5 (must use
Gem Red.png
weapons
)
10 12 +4
Attack.png
+8
Life.png
Giant for Team Bonus
Trait Fire Heart.png
Trait Frenzy.png
Trait Hack n Slash.png
Mastery Red.png
Shield Broken Spire.png
Broken Spire
Gain 1 Life per Red ally Gain 1 Attack when taking damage Gain 3 Attack when dealing Skull damage
Warpriest Blue Human Revered: All allies gain 2 random Skill points. Holy Armor: Reduce damage from Skulls by 40%. Wrath of Anu: 50% chance to Stun a random enemy at the start of my turn. Yellow Leonis Empire
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