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{{Team Bonus|Name=Lord of Stars|File=Team_Bonus_Kingdom_1.png|Desc=All troops gain +1 Attack for having <U>2 unique [http://gems-of-war.wikia.com/wiki/Divinion_Fields Divinion Fields]</U> troops}}
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{{Team Bonus|Name=Lord of Stars|File=Team_Bonus_Kingdom_1.png|Desc=All troops gain +1 Attack for having <U>2 unique [[ Divinion Fields] ]</U> troops}}
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{{Team Bonus|Name=Duke of Stars|File=Team_Bonus_Kingdom_2.png|Desc=All troops gain +2 Attack and +2 Life for having <U>3 unique [http://gems-of-war.wikia.com/wiki/Divinion_Fields Divinion Fields]</U> troops}}
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{{Team Bonus|Name=Duke of Stars|File=Team_Bonus_Kingdom_2.png|Desc=All troops gain +2 Attack and +2 Life for having <U>3 unique [[ Divinion Fields] ]</U> troops}}
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{{Team Bonus|Name=King of Stars|File=Team_Bonus_Kingdom_3.png|Desc=All troops gain +3 Attack and +4 Life for having <U>4 unique [http://gems-of-war.wikia.com/wiki/Divinion_Fields Divinion Fields]</U> troops}}
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{{Team Bonus|Name=King of Stars|File=Team_Bonus_Kingdom_3.png|Desc=All troops gain +3 Attack and +4 Life for having <U>4 unique [[ Divinion Fields] ]</U> troops}}
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{{Team Bonus|Name=Lord of Dust|File=Team_Bonus_Kingdom_1.png|Desc=All troops gain +1 Attack for having <U>2 unique [[Drifting Sands]]</U> troops}}
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{{Team Bonus|Name=Duke of Dust|File=Team_Bonus_Kingdom_2.png|Desc=All troops gain +1 Life, +1 Armor and +2 Attack for having <U>3 unique [[Drifting Sands]]</U> troops}}
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{{Team Bonus|Name=King of Dust|File=Team_Bonus_Kingdom_3.png|Desc=All troops gain +3 Life, +1 Armor and +3 Attack for having <U>4 unique [[Drifting Sands]]</U> troops}}
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Revision as of 19:09, 16 March 2016
As of the 1.0.7 Update, teams now acquire bonuses based on your teams troop lineup.
As of the 1.0.8 Update, team bonuses require unique troops to properly apply. Each multiple of a troop will be ignored when counting towards bonuses.
Stat Distribution
Every team bonus has a stat limit, the costs of each stat follows these calculations:
[Stat Costs]
Armor/Life costs = 1 Point
Attack costs = 2 Points
Magic costs = 4 Points
This is the number of points each bonus has to spend on these stats:
[Type Bonuses]
Captain [|] = 4 Points to spend
General [||] = 8 Points to spend
[Kingdom Bonuses]
Lord [|] = 2 Points to spend
Duke [||] = 6 Points to spend
King [|||] = 10 Points to spend
Mana Bonuses
Maester of Water
+25 Water Mastery for having 4 unique Blue Mana troops
Maester of Nature
+25 Nature Mastery for having 4 unique Green Mana troops
Maester of Fire
+25 Fire Mastery for having 4 unique Red Mana troops
Maester of Air
+25 Air Mastery for having 4 unique Yellow Mana troops
Maester of Magic
+25 Magic Mastery for having 4 unique Purple Mana troops
Maester of Earth
+25 Earth Mastery for having 4 unique Brown Mana troops
Type Bonuses
Beast Captain
All troops gain +2 Life and + 1 Attack for having 3 unique Beast troops
Beast General
All troops gain +4 Life and + 2 Attack for having 4 unique Beast troops
Construct Captain
All troops gain +4 Armor for having 3 unique Construct troops
Construct General
All troops gain +8 Armor for having 4 unique Construct troops
Daemon Captain
All troops gain +2 Attack for having 3 unique Daemon troops
Daemon General
All troops gain +2 Attack and + 1 Magic for having 4 unique Daemon troops
Divine Captain
All troops gain +2 Armor and +2 Life for having 3 unique Divine troops
Divine General
All troops gain +4 Armor and +4 Life for having 4 unique Divine troops
Dragon Captain
All troops gain +1 Attack and + 2 Armor for having 3 unique Dragon troops
Dragon General
All troops gain +1 Attack, + 2 Armor and + 1 Magic for having 4 unique Dragon troops
Dwarf Captain
All troops gain +4 Life for having 3 unique Dwarf troops
Dwarf General
All troops gain +8 Life for having 4 unique Dwarf troops
Elemental Captain
All troops gain +2 Life and +1 Attack for having 3 unique Elemental troops
Elemental General
All troops gain +2 Life, +1 Attack and +1 Magic for having 4 unique Elemental troops
Elf Captain
All troops gain +1 Magic for having 3 unique Elf troops
Elf General
All troops gain +4 Life and +1 Magic for having 4 unique Elf troops
Fey Captain
All troops gain +1 Magic for having 3 unique Fey troops
Fey General
All troops gain +2 Magic for having 4 unique Fey troops
Giant Captain
All troops gain +1 Attack and +2 Life for having 3 unique Giant troops
Giant General
All troops gain +2 Attack and +4 Life for having 4 unique Giant troops
Human Captain
All troops gain +1 Armor, +1 Attack and +1 Life for having 3 unique Human troops
Human General
All troops gain +2 Armor, +2 Attack and +2 Life for having 4 unique Human troops
Knight Captain
All troops gain +1 Attack and +2 Armor for having 3 unique Knight troops
Knight General
All troops gain +2 Attack and +4 Armor for having 4 unique Knight troops
Marauder Captain
All troops gain +2 Attack for having 3 unique Marauder troops
Marauder General
All troops gain +4 Attack for having 4 unique Marauder troops
Monster Captain
All troops gain +2 Armor and +2 Life for having 3 unique Monster troops
Monster General
All troops gain +2 Armor, +2 Life and +1 Magic for having 4 unique Monster troops
Undead Captain
All troops gain +1 Magic for having 3 unique Undead troops
Undead General
All troops gain +4 Armor and + 1 Magic for having 4 unique Undead troops
Wildfolk Captain
All troops gain +1 Attack, +1 Armor and +1 Life for having 3 unique Wildfolk troops
Wildfolk General
All troops gain +2 Attack, +2 Armor and +2 Life for having 4 unique Wildfolk troops
Kingdom Bonuses
Lord of Gears
All troops gain +2 Armor for having 2 unique Adana troops
Duke of Gears
All troops gain +4 Armor and +1 Attack for having 3 unique Adana troops
King of Gears
All troops gain +6 Armor and +2 Attack for having 4 unique Adana troops
Lord of the Spire
All troops gain +2 Life for having 2 unique Broken Spire troops
Duke of the Spire
All troops gain +4 Life and +1 Attack for having 3 unique Broken Spire troops
King of the Spire
All troops gain +6 Life and +2 Attack for having 4 unique Broken Spire troops
Lord of Chains
All troops gain +1 Attack for having 2 unique Darkstone troops
Duke of Chains
All troops gain +2 Attack and +2 Armor for having 3 unique Darkstone troops
King of Chains
All troops gain +3 Attack, +4 Armor for having 4 unique Darkstone troops
Lord of Stars
All troops gain +1 Attack for having 2 unique Divinion Fields troops
Duke of Stars
All troops gain +2 Attack and +2 Life for having 3 unique Divinion Fields troops
King of Stars
All troops gain +3 Attack and +4 Life for having 4 unique Divinion Fields troops
Lord of Dust
All troops gain +1 Attack for having 2 unique Drifting Sands troops
Duke of Dust
All troops gain +1 Life, +1 Armor and +2 Attack for having 3 unique Drifting Sands troops
King of Dust
All troops gain +3 Life, +1 Armor and +3 Attack for having 4 unique Drifting Sands troops
Lord of Thorns
All troops gain +1 Life and +1 Armor for having 2 unique Forest of Thorns troops
Duke of Thorns
All troops gain +2 Life, +2 Armor and +1 Attack for having 3 unique Forest of Thorns troops
King of Thorns
All troops gain +3 Life, +3 Armor and +2 Attack for having 4 unique Forest of Thorns troops
Lord of Blood
All troops gain +1 Life and +1 Armor for having 2 unique Ghulvania troops
Duke of Blood
All troops gain +1 Life, +1 Armor and +1 Magic for having 3 unique Ghulvania troops
King of Blood
All troops gain +2 Life, +2 Armor and +1 Magic for having 4 unique Ghulvania troopsd
Lord of Orcs
All troops gain +1 Attack for having 2 unique Grosh-Nak troops
Duke of Orcs
All troops gain +2 Attack and +2 Life for having 3 unique Grosh-Nak troops
King of Orcs
All troops gain +4 Attack and +2 Life for having 4 unique Grosh-Nak troops
Lord of Magic
All troops gain +2 Life for having 2 unique Karakoth troops
Duke of Magic
All troops gain +2 Life and +1 Magic for having 3 unique Karakoth troops
King of Magic
All troops gain +2 Life and +2 Magic for having 4 unique Karakoth troops
Lord of Stone
All troops gain +2 Life for having 2 unique Khaziel troops
Duke of Stone
All troops gain +4 Life and +2 Armor for having 3 unique Khaziel troops
King of Stone
All troops gain +6 Life and +4 Armor for having 4 unique Khaziel troops
Lord of Bones
All troops gain +2 Armor for having 2 unique Khetar troops
Duke of Bones
All troops gain +2 Armor and +1 Magic for having 3 unique Khetar troops
King of Bones
All troops gain +6 Armor and +1 Magic for having 4 unique Khetar troops
Lord of Wolves
All troops gain +1 Attack for having 2 unique Maugrim Woods troops
Duke of Wolves
All troops gain +2 Life, +2 Attack for having 3 unique Maugrim Woods troops
King of Wolves
All troops gain +2 Life, +4 Attack for having 4 unique Maugrim Woods troops
Lord of Scales
All troops gain +2 Life for having 2 unique Mist of Scales troops
Duke of Scales
All troops gain +2 Life and +1 Magic for having 3 unique Mist of Scales troops
King of Scales
All troops gain +6 Life and +1 Magic for having 4 unique Mist of Scales troops
Lord of Goats
All troops gain +2 Life for having 2 unique Pan's Vale troops
Duke of Goats
All troops gain +3 Life and +3 Armor for having 3 unique Pan's Vale troops
King of Goats
All troops gain +5 Life and +5 Armor for having 4 unique Pan's Vale troops
Lord of Cats
All troops gain +1 Attack for having 2 unique Pridelands troops
Duke of Cats
All troops gain +3 Attack for having 3 unique Pridelands troops
King of Cats
All troops gain +5 Attack for having 4 unique Pridelands troops
Lord of Imps
All troops gain +2 Life for having 2 unique Primal troops
Duke of Imps
All troops gain +4 Life and +2 Armor for having 3 unique Primal troops
King of Imps
All troops gain +7 Life and +3 Armor for having 4 unique Primal troops
Lord of Giants
All troops gain +2 Life for having 2 unique Stormheim troops
Duke of Giants
All troops gain +6 Life for having 3 unique Stormheim troops
King of Giants
All troops gain +10 Life for having 4 unique Stormheim troops
Lord of Blades
All troops gain +2 Armor for having 2 unique Sword's Edge troops
Duke of Blades
All troops gain +6 Armor for having 3 unique Sword's Edge troops
King of Blades
All troops gain +10 Armor for having 4 unique Sword's Edge troops
Lord of Devas
All troops gain +2 Armor for having 2 unique Whitehelm troops
Duke of Devas
All troops gain +2 Armor, +2 Life and +1 Attack for having 3 unique Whitehelm troops
King of Devas
All troops gain +2 Armor, +2 Life, +1 Attack and +1 Magic for having 4 unique Whitehelm troops
Lord of Bulls
All troops gain +2 Life for having 2 unique Wild Plains troops
Duke of Bulls
All troops gain +1 Attack and +4 Life for having 3 unique Wild Plains troops
King of Bulls
All troops gain +2 Attack and +6 Life for having 4 unique Wild Plains troops
Lord of Goblins
All troops gain +2 Life for having 2 unique Zaejin troops
Duke of Goblins
All troops gain +2 Life and +2 Attack for having 3 unique Zaejin troops
King of Goblins
All troops gain +4 Life and +3 Attack for having 4 unique Zaejin troops
Lord of Spiders
All troops gain +1 Attack for having 2 unique Zhul'Kari troops
Duke of Spiders
All troops gain +1 Attack and +1 Magic for having 3 unique Zhul'Kari troops
King of Spiders
All troops gain +1 Attack and +2 Magic for having 4 unique Zhul'Kari troops