As of the 1.0.7 Update, teams now acquire bonuses based on your teams troop lineup.
As of the 1.0.8 Update, team bonuses require unique troops to properly apply. Each multiple of a troop will be ignored when counting towards bonuses.
Stat Distribution
Every team bonus has a stat limit, the costs of each stat follows these calculations:
[Stat Costs]
Armor/Life costs = 1 Point
Attack costs = 2 Points
Magic costs = 4 Points
This is the number of points each bonus has to spend on these stats:
[Type Bonuses]
Captain [|] = 4 Points to spend
General [||] = 8 Points to spend
[Kingdom Bonuses]
Lord [|] = 2 Points to spend
Duke [||] = 6 Points to spend
King [|||] = 10 Points to spend
Mana Bonuses
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Maester of Water
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+25 Water Mastery for having 4 unique Blue Mana troops
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Maester of Nature
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+25 Nature Mastery for having 4 unique Green Mana troops
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Maester of Fire
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+25 Fire Mastery for having 4 unique Red Mana troops
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Maester of Air
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+25 Air Mastery for having 4 unique Yellow Mana troops
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Maester of Magic
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+25 Magic Mastery for having 4 unique Purple Mana troops
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Maester of Earth
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+25 Earth Mastery for having 4 unique Brown Mana troops
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Type Bonuses
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Beast Captain
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All troops gain +2 Life and + 1 Attack for having 3 unique Beast troops
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Beast General
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All troops gain +4 Life and + 2 Attack for having 4 unique Beast troops
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Construct Captain
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All troops gain +4 Armor for having 3 unique Construct troops
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Construct General
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All troops gain +8 Armor for having 4 unique Construct troops
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Daemon Captain
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All troops gain +2 Attack for having 3 unique Daemon troops
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Daemon General
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All troops gain +2 Attack and + 1 Magic for having 4 unique Daemon troops
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Divine Captain
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All troops gain +2 Armor and +2 Life for having 3 unique Divine troops
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Divine General
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All troops gain +4 Armor and +4 Life for having 4 unique Divine troops
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Dragon Captain
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All troops gain +1 Attack and + 2 Armor for having 3 unique Dragon troops
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Dragon General
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All troops gain +1 Attack, + 2 Armor and + 1 Magic for having 4 unique Dragon troops
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Dwarf Captain
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All troops gain +4 Life for having 3 unique Dwarf troops
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Dwarf General
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All troops gain +8 Life for having 4 unique Dwarf troops
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Elemental Captain
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All troops gain +2 Life and +1 Attack for having 3 unique Elemental troops
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Elemental General
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All troops gain +2 Life, +1 Attack and +1 Magic for having 4 unique Elemental troops
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Elf Captain
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All troops gain +1 Magic for having 3 unique Elf troops
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Elf General
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All troops gain +4 Life and +1 Magic for having 4 unique Elf troops
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Fey Captain
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All troops gain +1 Magic for having 3 unique Fey troops
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Fey General
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All troops gain +2 Magic for having 4 unique Fey troops
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Giant Captain
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All troops gain +1 Attack and +2 Life for having 3 unique Giant troops
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Giant General
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All troops gain +2 Attack and +4 Life for having 4 unique Giant troops
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Human Captain
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All troops gain +1 Armor, +1 Attack and +1 Life for having 3 unique Human troops
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Human General
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All troops gain +2 Armor, +2 Attack and +2 Life for having 4 unique Human troops
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Knight Captain
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All troops gain +1 Attack and +2 Armor for having 3 unique Knight troops
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Knight General
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All troops gain +2 Attack and +4 Armor for having 4 unique Knight troops
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Marauder Captain
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All troops gain +2 Attack for having 3 unique Marauder troops
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Marauder General
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All troops gain +4 Attack for having 4 unique Marauder troops
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Monster Captain
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All troops gain +2 Armor and +2 Life for having 3 unique Monster troops
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Monster General
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All troops gain +2 Armor, +2 Life and +1 Magic for having 4 unique Monster troops
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Undead Captain
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All troops gain +1 Magic for having 3 unique Undead troops
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Undead General
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All troops gain +4 Armor and + 1 Magic for having 4 unique Undead troops
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Wildfolk Captain
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All troops gain +1 Attack, +1 Armor and +1 Life for having 3 unique Wildfolk troops
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Wildfolk General
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All troops gain +2 Attack, +2 Armor and +2 Life for having 4 unique Wildfolk troops
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Kingdom Bonuses
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Lord of Gears
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All troops gain +2 Armor for having 2 unique Adana troops
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Duke of Gears
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All troops gain +4 Armor and +1 Attack for having 3 unique Adana troops
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King of Gears
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All troops gain +6 Armor and +2 Attack for having 4 unique Adana troops
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Lord of the Spire
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All troops gain +2 Life for having 2 unique Broken Spire troops
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Duke of the Spire
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All troops gain +4 Life and +1 Attack for having 3 unique Broken Spire troops
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King of the Spire
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All troops gain +6 Life and +2 Attack for having 4 unique Broken Spire troops
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Lord of Chains
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All troops gain +1 Attack for having 2 unique Darkstone troops
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Duke of Chains
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All troops gain +2 Attack and +2 Armor for having 3 unique Darkstone troops
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King of Chains
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All troops gain +3 Attack, +4 Armor for having 4 unique Darkstone troops
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Lord of Stars
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All troops gain +1 Attack for having 2 unique Divinion Fields troops
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Duke of Stars
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All troops gain +2 Attack and +2 Life for having 3 unique Divinion Fields troops
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King of Stars
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All troops gain +3 Attack and +4 Life for having 4 unique Divinion Fields troops
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Lord of Thorns
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All troops gain +1 Life and +1 Armor for having 2 unique Forest of Thorns troops
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Duke of Thorns
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All troops gain +2 Life, +2 Armor and +1 Attack for having 3 unique Forest of Thorns troops
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King of Thorns
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All troops gain +3 Life, +3 Armor and +2 Attack for having 4 unique Forest of Thorns troops
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Lord of Blood
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All troops gain +1 Life and +1 Armor for having 2 unique Ghulvania troops
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Duke of Blood
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All troops gain +1 Life, +1 Armor and +1 Magic for having 3 unique Ghulvania troops
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King of Blood
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All troops gain +2 Life, +2 Armor and +1 Magic for having 4 unique Ghulvania troopsd
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Lord of Orcs
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All troops gain +1 Attack for having 2 unique Grosh-Nak troops
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Duke of Orcs
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All troops gain +2 Attack and +2 Life for having 3 unique Grosh-Nak troops
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King of Orcs
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All troops gain +4 Attack and +2 Life for having 4 unique Grosh-Nak troops
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Lord of Magic
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All troops gain +2 Life for having 2 unique Karakoth troops
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Duke of Magic
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All troops gain +2 Life and +1 Magic for having 3 unique Karakoth troops
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King of Magic
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All troops gain +2 Life and +2 Magic for having 4 unique Karakoth troops
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Lord of Stone
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All troops gain +2 Life for having 2 unique Khaziel troops
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Duke of Stone
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All troops gain +4 Life and +2 Armor for having 3 unique Khaziel troops
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King of Stone
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All troops gain +6 Life and +4 Armor for having 4 unique Khaziel troops
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Lord of Bones
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All troops gain +2 Armor for having 2 unique Khetar troops
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Duke of Bones
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All troops gain +2 Armor and +1 Magic for having 3 unique Khetar troops
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King of Bones
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All troops gain +6 Armor and +1 Magic for having 4 unique Khetar troops
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Lord of Wolves
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All troops gain +2 Life for having 2 unique Maugrim Woods troops
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Duke of Wolves
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All troops gain +2 Life, +2 Attack for having 3 unique Maugrim Woods troops
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King of Wolves
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All troops gain +4 Life, +3 Attack for having 4 unique Maugrim Woods troops
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Lord of Scales
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All troops gain +2 Life for having 2 unique Mist of Scales troops
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Duke of Scales
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All troops gain +2 Life and +1 Magic for having 3 unique Mist of Scales troops
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King of Scales
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All troops gain +6 Life and +1 Magic for having 4 unique Mist of Scales troops
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Lord of Goats
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All troops gain +2 Life for having 2 unique Pan's Vale troops
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Duke of Goats
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All troops gain +3 Life and +3 Armor for having 3 unique Pan's Vale troops
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King of Goats
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All troops gain +5 Life and +5 Armor for having 4 unique Pan's Vale troops
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Lord of Cats
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All troops gain +1 Attack for having 2 unique Pridelands troops
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Duke of Cats
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All troops gain +3 Attack for having 3 unique Pridelands troops
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King of Cats
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All troops gain +5 Attack for having 4 unique Pridelands troops
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Lord of Imps
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All troops gain +2 Life for having 2 unique Primal troops
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Duke of Imps
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All troops gain +4 Life and +2 Armor for having 3 unique Primal troops
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King of Imps
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All troops gain +7 Life and +3 Armor for having 4 unique Primal troops
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Lord of Giants
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All troops gain +1 Attack for having 2 unique Stormheim troops
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Duke of Giants
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All troops gain +2 Attack and +2 Life for having 3 unique Stormheim troops
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King of Giants
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All troops gain +4 Attack and +2 Life for having 4 unique Stormheim troops
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Lord of Blades
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All troops gain +2 Armor for having 2 unique Sword's Edge troops
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Duke of Blades
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All troops gain +6 Armor for having 3 unique Sword's Edge troops
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King of Blades
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All troops gain +10 Armor for having 4 unique Sword's Edge troops
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Lord of Devas
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All troops gain +2 Armor for having 2 unique Whitehelm troops
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Duke of Devas
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All troops gain +2 Armor, +2 Life and +1 Attack for having 3 unique Whitehelm troops
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King of Devas
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All troops gain +2 Armor, +2 Life, +1 Attack and +1 Magic for having 4 unique Whitehelm troops
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Lord of Bulls
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All troops gain +2 Life for having 2 unique Wild Plains troops
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Duke of Bulls
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All troops gain +1 Attack and +4 Life for having 3 unique Wild Plains troops
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King of Bulls
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All troops gain +2 Attack and +6 Life for having 4 unique Wild Plains troops
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Lord of Goblins
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All troops gain +2 Life for having 2 unique Zaejin troops
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Duke of Goblins
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All troops gain +6 Life for having 3 unique Zaejin troops
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King of Goblins
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All troops gain +10 Life for having 4 unique Zaejin troops
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Lord of Spiders
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All troops gain +1 Attack for having 2 unique Zhul'Kari troops
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Duke of Spiders
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All troops gain +1 Attack and +1 Magic for having 3 unique Zhul'Kari troops
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King of Spiders
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All troops gain +1 Attack and +2 Magic for having 4 unique Zhul'Kari troops
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